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Industry Transporters Crack Pirates Bay





















































About This Game Game Elements: play on a random generated or a custom-created map with a maximum size of 1000 x 1000 fields towns and resource industries will grow depending on attraction/demand choose from over one hundred products to create and sell use trucks, trains, ships and planes to transport wares between industries and stores at least 10 different types of vehicles for each transportation type choose from over one hundred buildings to build up your production research new ways to lower costs or expand your profit traffic system that spawns cars in each town depending on town size complex economy with change in needs due different seasons product price correction system that controls over productions or overuse of a resource upgrade systems for your buildings and vehicles in game map editor price changes due unstable economy computer AI (WIP)Roadmap:http://steamcommunity.com/app/376150/discussions/Starting as a small company with low balance, you have to reach the top of all companies. After picking your first product to create you will have to look for industries that will provide you with the needed resources. From there you have to plan out your production chain, which will mostly involve at least two industries, where you will have to refine resources and produce your selected product. This Product can now be sold in a store, which you have to build in a town. All these points will have to be linked with each other with one of the four transportation types. Then after starting the transport you will start to produce and deliver your wares to your store where it will be sold.A complex economy that is able to detect each sold product and each bought resource will balance prices for every product or resource. And a system that allows the random creation of economy lows and high to make the game even more interesting. Try to create even more complex products to be able to gain more profit. 1075eedd30 Title: Industry TransportersGenre: Simulation, Strategy, Early AccessDeveloper:Markus FickPublisher:MK game productionRelease Date: 31 Aug, 2015 Industry Transporters Crack Pirates Bay It needs a LOT of work but eventually the Dev will get it right. Wait a bit before buying.. \u2665\u2665\u2665\u2665. too anyone out there plz wait for the full game it take me a lot time waste it take so long to long the f$$$ing game. Cash back after 10 Minutes - 90 Years Feeling with design shortcomingsSorry, but:=> Many Typos (Karriere and not Karrierie), a Mix from German and English or overlaped Text Fragments=> Bad Menue design, Developers please see to other games - this chaotic and threaded structure was in the 90years "fresh" (Industry giant) and is only for experimenting freaks with many time. Orange Menues? It is a no go.=> No Main direction - what is the goal? To connect many more towns with many profit?=> The Graphic is a matter of taste - for me this is a simply graphic and with 2560 x 1080 resolution is the lower part out of the screen and with 1980 x 1080 a have the known black boxes.My Fazit:=> I don't will waste my time. A Game it was in 6-12 months ready when the price is on 2-5 EUR. And more is not worth, look at the existing competition.Unfortunately, too many third-rate currently trying developers with the Unity engine. Pure Mathematics brings an alone not continue, you should also understand some of the game design and from fun factor.. This game is a spiritual successor to the Industry Giant Series by JoWood. The present version is unfinished, and what I review now may change with later updates.The Good:>The gameplay thus far is similar to Industry Giant 2 (not every feature of the prior game has been implemented yet though)>The tech tree mechanic seems like a positive addition to gameplay though it isn't fully hashed out>The tutorial is fairly good for a game this far along in productionThe Bad:>There isn't a storyline or premade maps yet>I would like the ability to place resource extraction buildings instead of having to use those that were randomly generated>The menus and UI are a bit clunky and need some streamlining>The game itself has some bugs (not enough to render it unplayable though). I love the concept and believe it has some real potential. It's in the early stages and am excited for the end result. I'm going to give it a thumbs up. With the proper tweaking it will be an enjoyable experience indeed! Something I would like to touch on is the camera control. If you could use the same camera control mechanics as Train Fever that would be just splendid!!. Be carefull with this one. BUGS! BUGS! BUGS!In order to play the game, YOU HAVE TO KEEP THE MAIN OPTION SETTINGS AS THEY ARE...If you change them, the game will hang. Also don't change the night cycle when starting a new game or while in the came or it will hang. Keep it to "DAILY" which cycle goes to fast. If you turn it off, save save the game, the game when loaded will HANG!!!I still can't get the tutorial to play????If you set the cities to "Large" they show up blackened. They must be set to "Medium"I liked Industry Giant II very much and it still is one of my favs. This one needs a great deal of work.WHEW! Back to Giant II. Love games like this. Was looking over the discussion and decided to buy it strictly on the fact that I saw the developer was very involved. So far I went through the tutorial and had no problems at all. No problems with small font or glitches other then me doing things wrong. Will start a new game in a bit and will update. So far I can tell it is well worth the 10 bucks and would no way be looking to get my money back with the short time I have played it.

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